Environment Concept Art

My name is Bryan Norton and I’m a concept artist and illustrator. This section contains environment sketches and paintings.

This unannounced title was a mix of future retro and high adventure piracy with a sci-fi twist. I imagined this area within the game world where a lone drifter has settled on a small chunk of a floating island…completely self sustainable and self reliant. I hope you enjoyed my concept paintings section of my portfolio, please also check out my concept sketches section for more development work.

This unannounced title was a mix of future retro and high adventure piracy with a sci-fi twist. I imagined this area within the game world where a lone drifter has settled on a small chunk of a floating island…completely self sustainable and self reliant. DETAIL

This unannounced title was a mix of future retro and high adventure piracy with a sci-fi twist. I imagined this area within the game world where a lone drifter has settled on a small chunk of a floating island…completely self sustainable and self reliant. DETAIL

This unannounced title was a mix of future retro and high adventure piracy with a sci-fi twist. I imagined this area within the game world where a lone drifter has settled on a small chunk of a floating island…completely self sustainable and self reliant. DETAIL

Star Wars Battlefront: This was a promo that highlighted the different character classes and the actual in game models. My real contribution to this multiple artist piece (models by Dean Betton, poses by Juan Sanchez) is the background, lighting, special effects, and color correction. The characters are 3D, everything else was 2D digital that I created.

Star Wars Battlefront: This was a promo that highlighted the different character classes and the actual in-game models. My real contribution to this multiple artist piece (models by Dean Betton, poses by Juan Sanchez) is the background, lighting, special effects, and color correction. The characters are 3D, everything else was 2D digital that I created.

Fort Tusken Concept for Star Wars Battlefront

Fort Tusken Concept for Star Wars Battlefront

Yavin Temple Concept for Star Wars Battlefront

Mos Eisley Moisture Farm Concept for Star Wars Battlefront

Wookie Planet Kashyyyk Concepts for Star Wars Battlefront 2

Paintings like this try to capture many elements from the film and put them into one. This image depicts the background elements to be used as set dressing for the level modeled after the battle of Pelennor fields.

Destroy the Grond! This wasn't in the movie but was a concept I pitched for the game. This image was more about visualizing what a destroyed Grond would look like and how it might have been destroyed. I used the trebuchet launched castle chunks as the main culprit.This image began as a thumbnail sketch and was developed digitially to a rough finish.

It was a challenge to design what the actual Mines of Moria really look like. Much attention was paid to the form language of the dwarvish art, it being composed of hard angles. The rest is set dressing for abandonment. I was given a blank hallway to start with from the 3D department.

For this concept painting I designed the doors, the sculptures, the relief of a Great Dwarf King, and the horns that are used in time of war. Additional mood lighting was added as well, creating more depth than was in this area before my pass on it.

This environment needed a lighting pass and additional props to signify that this is the Hall of Dwarf Kings. The mithril statues gave a plausible source for the bluish lighting and at at the same time help set the cold mood of death.Digital work with some 3D modeling of the altar framing.

This is a production concept showing the modelers what kinds of specific details to look out for when creating their 3D versions of my artwork. I often include my own 3D models such as the horns to describe complex shapes.

Independent Project: Anthem

Independent Project: Anthem

Independent Project: Anthem

Illustration: Bryan Norton

Independent Project: Anthem

Independent Project: Anthem

Personal work “Cold Planet”: This was my vision of a mining colony on some distant cold planet. The colonies are huge and intrusive so I was trying to show how they dominate the landscape. I started this image by scribbling to find shapes and then built the landscape stroke by stroke and the idea emerged.